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Tips to Make Games User-Friendly
- Use complete sentences when creating the questions and the answers.
- Have students submit questions for the ongoing development of decks.
- Adjust the size of the cards to make them easier for younger children to handle and read.
- When playing the game, the players should read each card loud enough for everyone to
hear and wait until the group confirms or rejects each answer.
- When playing the game, students should lay out the cards like dominoes in a way that
each question and each answer can be seen. By doing so, it is easier to go back and find
- When playing, place a marker on any card that the group is uncertain of so that it can be
found easily if the deck does not loop.
- When playing a game, everyone in the group should focus on the same question at the
same time. Collaborating makes the experience a more cohesive learning experience.
- When playing, students should refrain from stating an answer unless it is his or her turn.
Otherwise, learning opportunities are shut off.
- Print the same game on different colored paper, so that cards that get dropped on the floor
get placed back in the correct decks.
- Purchase small (4 X 5) baggies from a craft store for game storage.
Tips to Improve Test Scores
Tips on How to Differentiate for Various Abilities
- After playing a deck in school, send home one deck per student so that they can play it
again (especially if reviewing for a test). Make sure to send home the sheet called How
to Play a Loop Game. This document is in your LoopWriter folder.
- Use some of the questions from your decks on your tests so that students see the
relevance of playing the games.
- When they finish a loop, provide students with the answer key (Shuffle Deck Screen), so
that they can check their loop to make sure every card is answered accurately.
- Make games that are complex enough to cause students to play a “cleansing round”. This
means that their first attempt did not loop, and they need to go back and check all of their
answers until they find the oversight(s).
- Ask questions forward and backward so that a number of questions are answered twice
within one deck. This provides more practice with key concepts.
- Group your students so that they each get 5-10 cards in order to make it a valuable
- Create cumulative decks so that students play a deck called Civil War I, Civil War II,
Civil War III, and so on. The Civil War I deck consists of 15 cards, the Civil War II deck
consists of 20 cards (including the cards from the Civil War I deck), and the Civil War III
deck consists of 25 cards (including the cards from the Civil War I deck and the Civil
War II deck), etc. This will provide student with repetition regarding a number of the
questions/answers in addition to working through new questions/answers in each deck.
- Adjust the number of players in each group in order to make the game easier or more
challenging for students of different abilities.
- When a group finishes playing a deck, break the group in half and have them replay the
game in smaller groups to make it harder, have them play against the clock, or have them
go onto a higher level game of the same topic.
- Use various complexities of decks during one lesson in order to differentiate for different
- Create a loop game center with individual record sheets through which students can
acquire extra credit.
- Send Loop Games between work and home by attaching them to email messages.
- Move Loop Games between work and home by putting them onto a flash drive.
- Join the Loop Group and share loop games with many other teachers.
Click on the Loop Group Information link at the top of the page to learn more.
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